Wordfeud Helper by Yentice: Find Valid Words, Blank-Tile Plays, and High-Scoring Moves
Enter the tiles on your rack and this free Wordfeud helper lists every valid word you can make. Use a question mark for a blank. Each word is scored with the official English tile values, and words that use all seven tiles include the 40-point bonus.
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★ marks a word that uses all seven rack tiles. Its score includes the 40-point bonus.
How to Use the Wordfeud Helper
Start with the Your letters box. Type the tiles on your rack. For each blank tile, type a question mark. The tool draws your rack as tiles under the box, so you can spot a typo at a glance.
Press Find words. Results appear ranked by score, and you can tap any word to copy it. Open the filters when the list is too long. Each filter answers a real situation you meet during a game.
| Filter | What it does | Example |
|---|---|---|
| Starts with | Keeps only words that begin with your letters. | “un” finds words such as undo and unit. |
| Ends with | Keeps only words that finish with your letters. | “er” finds words such as baker and tower. |
| Contains | Keeps words with a letter group anywhere inside. | “qu” finds words such as quiz and quote. |
| Board letters | Letters already on the board that your word must run through. They are free, so they do not come from your rack. | “e” means your word must use an E that is on the board. |
| Min and max length | Limits how long the words can be. | Set both to 7 to see only seven-letter bonus words. |
| Sort by | Orders results by score, length, or alphabet. | Use “Longest first” to look for bonus plays. |
Find Words From Letters: A Worked Example
Say your rack holds R, E, T, A, I, N, and a blank. Type RETAIN? and press Find words. The seven-letter results include retains, retinas, nastier, retinal, trainer, and retrain. Each one uses all seven tiles.
The face value of R, E, T, A, I, and N is 6 points. The blank adds nothing. The seven-tile bonus adds 40, so each of these words shows a score of 46. If the same rack had a real S instead of a blank, the score would be 47.
The score is the same for every one of these words, so the board decides the winner. Look at where each word fits, which premium squares it reaches, and what it opens for your opponent.
How Wordfeud Scoring Works
Every tile has a point value, and the board adds multipliers. These are the official rules from the Wordfeud help page:
- A double letter (DL) square doubles the tile placed on it. A triple letter (TL) square triples it.
- A double word (DW) square doubles the whole word. A triple word (TW) square triples it.
- Letter multipliers are applied before word multipliers.
- A blank tile is worth 0 points.
- Using all seven tiles in one move earns an extra 40 points.
What this helper scores: tile values plus the 40-point bonus. It cannot know where you will place a word, so it cannot add DL, TL, DW, or TW squares. Treat each score as the base value of the word, then add the board bonuses yourself.
Wordfeud Letter Values and Tile Counts
These numbers come from Wordfeud’s official help page for the English game. The English set has 104 tiles, including two blanks. Counts matter, because they tell you which letters are still unseen late in a game.
| Letter | Points | Tiles | Letter | Points | Tiles |
|---|---|---|---|---|---|
| A | 1 | 10 | O | 1 | 7 |
| B | 4 | 2 | P | 4 | 2 |
| C | 4 | 2 | Q | 10 | 1 |
| D | 2 | 5 | R | 1 | 6 |
| E | 1 | 12 | S | 1 | 5 |
| F | 4 | 2 | T | 1 | 7 |
| G | 3 | 3 | U | 2 | 4 |
| H | 4 | 3 | V | 4 | 2 |
| I | 1 | 9 | W | 4 | 2 |
| J | 10 | 1 | X | 8 | 1 |
| K | 5 | 1 | Y | 4 | 2 |
| L | 1 | 4 | Z | 10 | 1 |
| M | 3 | 2 | Blank | 0 | 2 |
| N | 1 | 6 |
Strategy: How to Choose the Best Wordfeud Word
A word finder shows what is possible. Your job is to choose well. These ideas help most players improve quickly.
Do not chase the longest word
A long word that lands on plain squares often scores less than a short word on a premium square. Compare the final score of each option, not its length.
Think about your leave
Your leave is the set of tiles you keep after a move. A good leave mixes vowels and consonants and holds flexible tiles such as E, R, S, T, or a blank. Duplicate letters and awkward tiles, such as a Q without a U, make the next rack harder. Sometimes the best move scores a few points less and leaves a better rack.
Put high-value tiles on premium squares
J, Q, Z, X, and K are worth 5 to 10 points each. A DL or TL square under one of them adds real points. If a word crosses two word squares, both multipliers apply.
Watch what you open for your opponent
Every tile you place creates new lanes. A word that ends next to a triple word square can hand your opponent a big reply. Check the nearby premium squares before you commit.
Use short words and parallel plays
Two- and three-letter words let you play alongside tiles already on the board. You score every word you form, so one well-placed short word can score in two directions.
Know when to swap or pass
You can swap tiles instead of playing, but only when at least seven tiles remain in the bag. You can also pass. If three passes happen in a row, the game ends.
Plan the endgame
When the game ends, the value of your leftover tiles is subtracted from your score. If your opponent used all their tiles, those points are added to their score. Use the tile counts above to work out what your opponent still holds, and play out high-value tiles early.
Blank Tile Strategy
A blank can be any letter, but it scores nothing. That makes it most valuable as a connector. Spend it to complete a seven-letter word and claim the 40-point bonus, or to reach a big premium square that you cannot reach otherwise.
Avoid spending a blank on a play worth 20 points. A blank in your leave raises the chance of a bonus word on a later turn. Type a question mark in the helper to see how a blank opens options. The example above, RETAIN?, shows how one blank turns six tiles into several seven-letter plays.
Short Words That Score
Short words with high-value letters score well and fit tight spaces. The words below appear in many major English word lists. Always confirm them in your game, because dictionaries differ. You can check Wordfeud’s dictionary information for your language.
| Word | Base score | Why it helps |
|---|---|---|
| QI | 11 | Plays the Q without a U. |
| ZA | 11 | Puts a 10-point Z on the board with only two tiles. |
| XI, XU | 9, 10 | Use the X (8 points) with a single vowel. |
| AX, EX, OX | 9 each | Fit beside existing vowels in tight spots. |
| JO | 11 | Gets the J (10 points) down quickly. |
Common Wordfeud Mistakes
- Playing the first word you find. Compare at least three options by score and leave.
- Ignoring the board. Tile values are only half of the score. Premium squares are the other half.
- Forcing a seven-tile word. The 40-point bonus is nice, but it should not open a triple word lane for your opponent.
- Hoarding the blank too long. A blank you never use scores nothing and, at the end, costs you nothing, but it also wins you nothing.
- Forgetting the endgame penalty. Unplayed tiles reduce your score. Do not get stuck with a Q or Z.
- Trusting any word list blindly. If the game rejects a word, move on. The game’s dictionary is the final judge.
Using a Word Helper Fairly
Word helpers are useful for learning vocabulary, checking whether you missed a better move after a game, and solving stubborn racks. Many players also enjoy the game more without outside help. Agree on a house rule with the people you play against, and respect it.
About the Word List and Accuracy
Wordfeud Helper searches a general English word list of more than 100,000 words. It is built from the open SCOWL spell-checker dictionary, with a hand-checked set of two-letter words added. Credits are on the About page.
This list is not Wordfeud’s own dictionary. A suggested word might be rejected in your game, and a word the game accepts might be missing here. We work to keep the list clean. If you find a mistake, tell us. Our disclaimer explains the limits of the tool in full.
Wordfeud Glossary
- Rack
- The seven tiles you hold and can play on your turn.
- Blank tile
- A tile that can stand for any letter. It is worth 0 points.
- Bonus play (bingo)
- A move that uses all seven tiles. Wordfeud awards 40 extra points.
- Board letters
- Tiles already on the board that a new word can run through.
- Premium square
- A board square that multiplies a letter or a word: DL, TL, DW, or TW.
- Leave
- The tiles you keep on your rack after a move.
- Hook
- A letter added to the front or end of a word on the board to make a new word.
- Parallel play
- A word placed alongside an existing word, forming several short words at once.
- Anagram
- A word made by rearranging the letters of another word.
Frequently Asked Questions
Is the Wordfeud Helper free to use?
Yes. It is free, needs no account, and needs no download. It works in any modern browser on a phone, tablet, or computer.
How do I enter a blank tile?
Type a question mark for each blank tile on your rack. A blank can stand for any letter and scores zero points.
How many bonus points do I get for using all seven tiles?
Wordfeud awards 40 extra points when you play all seven tiles in one move. The helper adds this bonus for you and marks those words with a star.
Does the helper include double and triple letter or word squares?
No. Those squares depend on where you place the word, and this tool does not know your board. Scores show tile values plus the seven-tile bonus. Add the premium squares yourself when you choose a spot.
Why is a word missing, or rejected in my game?
The helper uses a general English word list. Wordfeud has its own dictionary, and the two can differ. If the game rejects a suggestion, the game is right. Read more in the word list section.
Are my letters saved or shared?
No. The search runs in your browser. Your letters are not sent to a server and are not stored.
Does the helper work for languages other than English?
No. It supports English only, including the English letter values and tile counts.
Can I use it for Scrabble or Words With Friends?
You can use the word list to find English words. Tile values and bonuses differ in those games, so the scores will not match.
More From Yentice
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